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We are seeing some strange results for trips originating in the Reston/Herndon area. These examples are from the live CarFreeAtoZ, but all can be reproduced locally using current OTP/GTFS/OSM.
First,…
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In the table `storage_options`, the `Total` row is out of date. For example the value for total capacity has the following technologies:
```ruby
- query =
SUM(
Q(households_flexibility…
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …