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There are now VFX Platform 2023 clang 14 and clang 15 versions of the ci-openvdb aswfdocker build containers available:
* [aswf/ci-openvdb:2023-clang14](https://hub.docker.com/layers/aswf/ci-openvd…
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### Describe the project you are working on
VFX in Godot
### Describe the problem or limitation you are having in your project
Currently it is not possible to emit particles from the surface of a s…
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Hi Marek,
I hope you are doing great.
I've been playing a lot with the project in the past year, making compositions out of multiple 3d clips.
Playing and working with multiple clips via the …
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**Describe the problem**
When using the Camera Tracking pipeline, I fed the CameraInitLensGrid a series of checkerboard (6x8) images from a variety of angles. The init and CheckerboardDetection nodes…
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https://www.youtube.com/watch?v=TIlEYGFBECU
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This doesn't have to be anything terribly complex - it just needs to function primarily as a proof of concept, and as a way to identify what the process needs to be to implement and propagate animatio…
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**Is your feature request related to a problem? Please describe.**
Currently the Preview Bubble camera does not render Particle effects, which may cause what looks like to be a bug when viewing the A…
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Using this in newer versions doesn't seem to work. I think VFX now uses using UnityEngine.VFX; but not only that, there's a whole bunch of monobehaviour script errors.
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**Describe the bug**
The relay VFX, when traveling through the Mu Relay (and also in the introductory sequence) is missing VFX elements, which makes it look worse than ME1 OT.
**Expected behavior*…