-
I can paste the full trace back if required.
-
**[Original report](https://bitbucket.org/mpyne/game-music-emu/issues/43) by Vinícius Pontin (Bitbucket: [vpontin](https://bitbucket.org/vpontin), GitHub: [vpontin](https://github.com/vpontin)).**
--…
-
Yuzu from vgmrips sent me this VGM some time ago:
[Pokey__BMXSimulatorNTSC_Atari800_optimized.vgm.gz](https://github.com/mamedev/mame/files/7627942/Pokey__BMXSimulatorNTSC_Atari800_optimized.vgm.gz)
…
-
In my opinion, MML is too difficult for beginners. Would you consider making it into tracker or other more graphical music creation software?I know this is a big challenge for you, but if you do this,…
-
i don’t know what do you all think about these feature suggestions:
- import/export vgm/vgz files
- support ascii-based files, besides binary files (just imagine files like .mod , .it, .s3m, etc., in …
ghost updated
7 years ago
-
Hello! Delek here! :)
Awesome work btw!
On mdx2vgm I can hear wrong portamentos and instrument changes on some conversions.
I know it is on WIP and I want to help, could you please list the stuff…
-
Some VGZ ZIP archives contain multiple M3U playlists (eg to represent different versions of the game with large overlap in their soundtracks). One example can be found at the download link on this pag…
-
Hello,
Could you add a LICENSE for VGM Play? Preferably something permissive like MIT license but of course feel free to choose something appropriate :)
Cheers,
Chris
-
vgmplay seems to just stop\exit when it hits the EOF of a song that has no loop defined in the metadata, even with MaxLoops set to 0.
Could there be a way to add it so that it loops **all** VGM's r…
-
# Overview
Since there are a couple of major things that I, and I believe also other, people would like to be implemented in agbplay I want to open this issue and collect things that I do plan to i…