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Hi SNES9X maintainers (BearOso, OV2, kps501, and other contributors)
We're developing an app for Apple's Vision Pro (visionOS) and would like to incorporate SNES9X. We fully intend to comply with t…
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Builds fail on react-native `0.76+`. Any solutions / work arounds?
```
../ios/Pods/Headers/Public/RCT-Folly/folly/Optional.h:667:10 'folly/experimental/coro/Coroutine.h' file not found
```
Aff…
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I am trying to build `fuego-on-ios` in a way I can use it on VisionOS.
For this reason I'm looking into swapping out Boost with a version compatible with VisionOS.
As a first step though, to not…
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As the title explains, AgoraRTM cannot be used in a native visionOS app. I can imagine this would be as simple as adding .visionOS(.v1) to the platform field in the Package.swift.
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Requesting that this SDK to additionally support visionOS
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Could you add Safari for visionOS and Safari for iPadOS to the browsers available to compare?
- visionOS has differences regarding WebXR support. You can also see the feature flags by using the vis…
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`pod lib lint` command expecting `xros` instead of `visionos`:
> ERROR | [visionOS] unknown: Encountered an unknown error (Could not find a `visionos` simulator (valid values: ios, tvos, watchos…
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…
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### Description
Hey!
Now we're trying to port a game from Oculus Quest 2 to Apple Vision headset. We developed the app with Unity3D. The Oculus runs on android and works great with firebase but af…
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* [x] I've read and understood the [*CONTRIBUTING* guidelines and have done my best effort to follow](https://github.com/CocoaPods/CocoaPods/blob/master/CONTRIBUTING.md).
# Report
When trying to…