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I like how it's done in visual shader editor and in MaterialMaker for example.
Godot visual shader editor:
![image](https://github.com/Zylann/godot_voxel/assets/16458555/8650df40-bebb-4351-9dc7-eb…
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Not sure yet what best to do here, however we want more presence in social because:
More exposure means more ppl using and more ppl using is good because better chance of more contributers which me…
simlu updated
7 years ago
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When i install the plugin and add a single .vox File importing works, but as soon when i add several files at once it hangs while importing and it will never finish.
![image](https://github.com/jon…
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I'm building a game based on the script demo (https://github.com/Zylann/voxelgame), my idea is to build stuff like houses and temples as larger meshes and then instantiate them in game.
It seems pre…
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Would it be possible in the future to have an alternative to just a single large infinite world.
Like another method of just setting up voxel patches defined in size either directly in the inspector …
XeonG updated
8 years ago
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I've been playing around with VoxelGeneratorGraphs in order to generate blocky terrain with Minecraft-like cave systems (by following this page https://voxel-tools.readthedocs.io/en/latest/generators/…
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Allow clicking certain objects without closing the help overlay, e.g. menu items that don't have an action, frame selectors
simlu updated
7 years ago
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Hello everyone in the goxel team! I contribute to the Minetest project some and I had a really interesting idea. What if there was a mode on goxel that allows one to import a specified section of a Mi…
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Hi,
I generate terrain geometry via class inheriting from VoxelStream and get some nice results.
Thanks a lot for the great work!
But to turn it into usable terrain I need to populate it with add…
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The `VoxelOctree` is currently a pointer-based construct that doesn't allow non-power-of-two octree sizes. This restriction should be removed.
To accomplish that goal, most of the linear octree cod…