-
see also #1789.
**What is, according to you, missing from fo-dicom? Please describe.**
Character set in DICOM is rather complex.
make things worse, some modalities/PACS in real-world might improp…
-
can use Mozilla Hubs, webVR build a full decentralized version.
https://mixedreality.mozilla.org
a quick simple demo:
https://mixedreality.mozilla.org/hello-webxr/
Mozilla Hub is a multi…
-
Hello Boris,
I'm using the phone with Trinus(an app let mobile phone become VR headset) to simulate the HTC VIVE.
Everything works well until I run the example scene 'hello vr world'
Steam VR is …
-
The tracking on my headset and controllers in my application is pretty good but not perfect. When I enable the SteamVR dashboard, the controller model that is visible in that interface does look perfe…
-
VR is a very physical medium. I was thinking about the best way to go about integrating hand movements for actions. phroot's game 5089 as something like this, it's used to open the inventory I think, …
-
Feature request to support using steam-vr-wheel in linux based operating systems using python-evdev or similar libraries. Given the vjoy interface that is presented here (just set button and set axis…
-
attach_resolve() function has the following signature:
```rust
pub fn attach_resolver(
m: impl FnOnce(Vr) -> Vr,
) -> impl FnOnce(I) -> I
```
From what I understood, the attach_resolver func…
-
A documentation on the dataset object returned by `parseDicom` would be great. The types provided in `index.d.ts` are not very precises on the content of most sub object of this object. Most notably t…
-
- Chapter focuses more on VR than AR, even though AR is more commonplace in society (such as Instagram filters), would like more examples of how AR is in our world today
- Include more AR/VR examples…
-
The [Occulus Rift](http://www.oculusvr.com/) VR headset is available for pre-order and would make a very cool addition to the 3D cockpits (#9) or perhaps to just the default in-cockpit view. Seriously…