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Hi Robert,
I tried to build and install the complete vsg package with vsgFramework. To my surprise, I could not view foreign 3d files. It seems assimp ist downloaded and built but not considered in…
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I found `StateGroup` use` ArrayState` to compute bounding box or to intersect. But I don't know how to use it clearly. is there any example about it.
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The bug is really "data compilation is really slow in my application." in vsgCs it takes on average 100ms to "compile" a 256x479 (ish) texture. This is a continuation of #782 with an eye to writing do…
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I have just manually run the windows-mingw-cygwin action and MinGW succeeds, but Cywin fails:
[https://github.com/vsg-dev/VulkanSceneGraph/actions/runs/3337513716](https://github.com/vsg-dev/Vulkan…
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The last commit broke the configuration:
-- The CXX compiler identification is AppleClang 14.0.0.14000029
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check fo…
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I figured out that vsg use push constant to update projection matrix and modelview matrix. how can I just use model or view matrix in the shader.
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**Describe the bug**
Since the introduction of the fetchcontent based build mode several vsg_add_target_xxx macros are disabled with submodule builds.
**To Reproduce**
Steps to reproduce the beha…
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Hi Robert,
I think the specular code path, as defined by VSG_WORKFLOW_SPECGLOSS, might be missing from the PBR fragment shaders.
Try vsgviewer glTF-Sample-Models/2.0/SpecularTest/glTF-Binary/…
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I would like to use VSG in my project. Is it ready for distribution using vcpkg?
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While writing to cpp files is possible again, this error remains on Windows.
vsgconv Helmet.glb Helmet.vsgb
does nothing, no file is generated. The example is from gltf repository.