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### Did you test with a precompiled firmware?
Yes, and the problem still exists.
### Bug Description
Come up om the screen probe out of bounds after the left front 1st probe.
### Bug Timeline
2 d…
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Thank you for your excellent work.
I am trying to draw ground truth with point cloud data. However, the bounding box does not match the object. I am so confused. I would be appreciate any comments …
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See https://en.wikipedia.org/wiki/Conic_section and http://www.braeunig.us/space/orbmech.htm
* A conic section has a variable amount of eccentricity. 0 means a circle, >0 and 1 means hyperbola. =1 …
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Hi! I've been using a modified version of [math.rs](https://github.com/atbentley/bevy_mod_orbits/blob/main/src/math.rs) for orbits in my project and I've found it to be very useful. Ideally I want to …
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Currently we have a sphere that is attached to the camera. This can be difficult to use because, for instance, there is a scenario where the sphere is behind all the data points but it looks like it …
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```
I've adapted the mjs 3D vector/matrix javascript library to 2D.
Link: http://blog.vlad1.com/2010/02/05/mjs-simple-vector-and-matrix-math-for-js/
It's an efficient library that minimizes object al…
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sorry im a new comer of 3d/2d math
Q1.
why not sx= t[0], sy=t[3], but
float sx = sqrtf(t[0]_t[0] + t[2]_t[2]);
float sy = sqrtf(t[1]_t[1] + t[3]_t[3]);
Q2.
why ues average scale (for not equal scale…
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### The problem
When i was trying to add the Transformation Controls from the Three.js utils and attach it to a 3D object i stumbled upon some issues.
Attaching the TransformationControls to the 3…
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## About the author
Hello all! I am a professional game developer and programmer with over 10 years of professional experience and double that again with amateur/hobbyist experience, in making game…
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