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Heya! Found your game scanning for artemis-odb games, your project might be interesting reference for other artemis-odb users. What kind of license is the source under?
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By using
compile "net.onedaybeard.artemis:artemis-odb:**2.0.0**"
compile "net.onedaybeard.artemis:artemis-odb-serializer-json-libgdx:1.3.1"
instead of
compile "net.onedaybeard.artemis:artemis-odb:*…
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Hi there! Found your project while scouting for interesting artemis-odb projects, Was wondering what kind of license your source is under! Would you mind adding a license file?
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Simply registering `SpriteBatch` to `WorldConfiguration` doesn't wire it to `SpriteBatch` field in systems. Everything works when the plugin is not injected.
Namek updated
7 years ago
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День добрый. Мы gamedev команда. Ищем замену gwt для libgdx.
На данный момент есть два варианта
1) teavm (https://github.com/konsoletyper/teavm/issues/new) + teavm-libgdx (https://github.com/kon…
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what license is this under?
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```java
@PrefabData("prefab/player.json")
public class PlayerPrefab extends Prefab {
private ComponentMapper positionMapper;
public PlayerPrefab(World world) {
super(world, new …
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Sometimes my operations manipulates components, like `MotionComponent`. It would be very useful that at least TemportalExecutor provided an `end()` method -like `begin(Operation, OperationTree)`\- for…
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not as dramatic as it sounds; I'm retiring PackedComponent/PackedWeaver - it shouldn't affect anyone's code. so, if anyone depends on packed components, let me know. but overall, they're problematic, …
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How to reproduce:
Checked out your https://github.com/kotcrab/viseditor-superjumper-demo, updated sources, set breakpoint in dispose() of SpriteBoundsCreator.java. It's not called