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### Summary:
A set of libraries that allow for Editor Entity Components to be interacted with through common user interactions that come packed with behavior validators (need to break validators ou…
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**Is your feature request related to a problem? Please describe.**
This is being added due to PR feedback from https://github.com/o3de/o3de/pull/14475 in that we should have our functions that utiliz…
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**Is your feature request related to a problem? Please describe.**
It is relatively difficult to write tests for conditions in the O3DE Editor. This could be cleaner as an expectation library, which …
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It would be nice if the grin-wallet can generate grin-wallet.toml to the current directory (without any other data).
It's similar how grin-server can do it:
```
$ grin server config
grin-server.to…
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**Describe the bug**
In order to debug a crash problem with editor.exe, I set args -rhi=vulkan -rhi-device-validation=enable to editor.exe in VS, such as --project-path=D:\path\to\AutomatedTesting -…
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**Describe the bug**
It has been observed, that updating fbx with Level of Detail modifier fails in Asset Processor. This issue occurs only when some entries are added to the modifier.
Please refer …
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**Describe the bug**
Normal maps appear inverted along the bitangent direction on the Sponza model ('bumps become dips'), as can be seen in this screenshot where all materials have been replaced by a…
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**Describe the bug**
After the bloom option is enabled, a black block is generated when a planar light source and a cube light source are added and the dual-plane light source option is enabled. In s…
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**Describe the bug**
1. When the level is almost empty it takes only 0.02 seconds to add an entity and its components.
By the time there are 9000 entities it takes around 15 seconds to add an entity…
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### Summary:
I believe a major reorganization of the engine is needed to take o3de to the next level.
I believe we should remove the engine object from the core o3de/o3de repo and leave only what…