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**Describe the bug**
Normal maps appear inverted along the bitangent direction on the Sponza model ('bumps become dips'), as can be seen in this screenshot where all materials have been replaced by a…
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**Describe the bug**
After the bloom option is enabled, a black block is generated when a planar light source and a cube light source are added and the dual-plane light source option is enabled. In s…
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**Describe the bug**
It has been observed that cmake will fail to build when _cmake -E time cmake --build . --target ALL_BUILD --config profile -j 2_
command is used after successful configure on a …
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**Is your feature request related to a problem? Please describe.**
1. Currently there exists test code in [C:\git\o3de\AutomatedTesting\Gem\PythonTests\EditorPythonTestTools\editor_python_test_tools\…
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**Describe the bug**
Launching the Editor with the AutomatedTesting project set as active results in a crash.
Please refer to the attached crash.log and ProblemReportForEditor.rtf generated durin…
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**Describe the bug**
Placing a Blast entity with assigned blast assets inside of the PhysX Force Region or colliding it with moving PhysX Character Controller does not wake it and trigger its physics…
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**Is your feature request related to a problem? Please describe.**
This is being added due to PR feedback from https://github.com/o3de/o3de/pull/14475 in that we should have our functions that utiliz…
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**Describe the bug**
Levels with NavMesh entities deployed to an Android device do not load properly. Only the Navigator entity can be seen.
Levels under test are NavigationSample.prefab (AutomatedT…
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**Describe the bug**
In order to debug a crash problem with editor.exe, I set args -rhi=vulkan -rhi-device-validation=enable to editor.exe in VS, such as --project-path=D:\path\to\AutomatedTesting -…
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**Describe the bug**
If the _Platform Settings_ are reloaded with the _Android Icons_ list expanded, the Editor crashes.
Please note that the error.log is not generated after the issue.
Please …