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Hello, I am reviving an old project of mine and the code that this issue is occuring worked before.
The error occurs at the initialize() call in the following code snippet:
```csharp
pri…
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Textures and fonts loaded by the Monogame content pipeline occasionally come in offset or completely mixed up rendering completely wrong.
![image](https://user-images.githubusercontent.com/1950594/…
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Just going to add things here, that I discover and think is not shown correctly in the addon.
A)
Sandswept Isles - Desert Isles Fisher - Dandan
Not shown at night, filtered by Time of day ... see…
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Disabling and enabling over and over creates many of the same tab. Look into what needs to be done for disabling as far as freeing up resources.
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> I did some more debugging on the animation/sound issue I am having. I've tracked it down to the soundOutput.Initialize(waveSource); (line 136 in ContentService.cs) taking unusually long, about 300ms…
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I rebound my interact key from F to H, and when I interact with marked items that would normally cause the mark to disappear, it does not.
If the Pathing module is unable to detect the keybinds, pe…
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I've been trying to use the mounts module for a while and was excited to see the radial release. However, when I try to use it, it never summons mounts. Are there any particular settings I need for it…
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Blish crashed on startup because it can't reach the Web API, which is `Temporarily disabled to avoid classified End of Dragons information escaping from the vault of forbidden spoilers. See you in Can…
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I picked the worst possible time to try Blish-HUD for the first time.
Currently Anet has disabled the API to avoid leaking information.
A side-effect of this is that Blish-HUD appears to be cras…
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