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### Increasing access
Proposal to implement functions like screenX(), screenY(), screenZ() in processing.
I often see suggestions that p5.js also needs a function to calculate screen coordinates.
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## Steps to Reproduce
1. Run the attached file in HTML web renderer.
`flutter run -d chrome --web-renderer html`
you can see the reported issue.
[Example.zip](https://github.com/flutter/flu…
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WebGL is faster than a 2d canvas and allows accurately applying filters. Scratch 3 and sulfurous use WebGL so forkphorus is overdue for this.
A 2d canvas should still be used as a fallback.
The …
ghost updated
3 years ago
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Hi there,
I try to use heatmap.js with the leaflet plugin and testing the code below in a HTML file which I load locally. Once I open the file in my browser (latest Chrome), I got the error:
```
…
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I came across this repository after having begun a project similar to yours: build a simple game engine in wasm C++ using WebGL. You mention that the project failed. What did you find were some of the…
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Using latest heatmap.js with Canvas in a jest test leads to errors. It fails with:
```
TypeError: offset required
43 | function createHeatmap(parent: HTMLElement, heatData: HeatData[]) {
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I did some research on fingerprinting and browser's defenses, and I think there are several pieces of somewhat fingerprintable information that Brave still exposes and that could rather trivially be s…
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I am looking into calculating the surface of a given PolyBezier.
```
let points, d;
const bez = new Bezier(points);
const poly = bez.outline(d);
```
I read a bit of the great gui…
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Hi, first of all thank you for this great lib. I'm not here to describe an issue but to ask for a feature.
I'm trying to implement Rive with [three.js](https://github.com/mrdoob/three.js/) (an abst…
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### Description
The Rive Advanced API requires that one uses rive's `requestAnimationFrame`. However, that is not practical for an HTML5 game engine:
- All games need the game loop, not all game…