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When I working on my mod, I found out some strange things.
I added this piece of code into PrimaryAttack() method:
```
void CGlock::PrimaryAttack()
{
...
#ifdef CLIENT_DLL
ALERT(at_cons…
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Is it even possible? Would be amazing if it was.
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Hello I noticed some of my players couldn't play on my Op4CTF Linux server due to requiring eagle1.sc and eagle2.sc but those files are outdated and they will make the Sniper Zoom and Weapon Fire Anim…
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Hi @Pomax,
I reached out to you on `IRCHighway#nihongo` but I think that place is pretty dead. I've recently started learning both Rust and Japanese (nrGrammar is fantastic!) and decided to attempt…
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- [ ] Create a new website for generating tidal harmonics
- [ ] Search station IDs
- [ ] Poll NOAA API for harmonics given a station ID
- [ ] Convert harmonic JSON to CSV and download
This will …
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As I already pointed out a bit in https://github.com/ddnet/ddnet/pull/4995#issuecomment-1100973405, blockworlds is based on vanilla and generally rejected any of DDNets code or compatibility.
I think…
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As part of the Game Design book of lenses book, the first lens is Emotion.
What emotion do I want from a game built on HackMatrix? I want a feeling of Connectivity and Competence.
To generate a feel…
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Operators will need some API automated provisioning for transferring CCSDS files in XML to SkyTrace.
One possible solution.
- A unix CLI tool or a Docker container.
- Picks up files from a fold…
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## Problem
Fall damage is currently calculated on the client-side (in `ClientEnvironment::step`) instead of the server-side.
This is a major design flaw which has some really annoying problems:
…
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When I use the http API of cluster-serving, I obtain the json response: {'predictions': ['{value=data=[0.0,1.0,0.99930465,0.2667401,0.2137495,0.51740575,0.7415706,...,0.0,0.0,0.0,0.0],shape=[1,200,7];…