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Friction without a position goal allows drift over time. This is rarely an issue for 60hz simulation with many solver iterations, but substepping the simulation and using only 1 iteration per substep …
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Since @EmperorArthur started an issue in the main repository for 64bit offsets which are outdated I thought we can have that collection of information in the Memory repository where everyone can share…
ghost updated
6 years ago
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Right now, if we were to use the provided bevy plugin, we would need to write most of the game logic outside of bevy's ECS. It would be good to integrate crystalorb with bevy's ECS.
See other simil…
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Hi,
I'm in charge for the AICE, and I kinda came up with an idea.
I've seen all those wishes you guys have towards all the different AI characters.
For example "improve Caliph's economy".
So I kin…
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Greetings, I'm Dave Plummer, the programmer that ported this game back in 1994 from the original Maxis over to Windows NT/XP/2K/etc, which meant getting it running on the MIPS/RISC/etc. That meant ge…
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Did you abandon your series or does it still cover everything in here? I'd love to see you implement it all up to this point if so. The reason I ask, is I'm slightly pass the components introduction a…
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I've just tried starting Elite Dangerous and it seems to not even display the game at all. It just starts and 1 second later it shuts down
I don't know how would I debug it so I would be glad if so…
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debug.log
----------------------------------------------
```
CRASH: Fri Sep 21 16:18:20 MSK 2018
Start Line: ./hlds_linux -pingboost 3 +sys_ticrate 1200 -debug -game cstrike +ip x.x.x.x +port 2701…
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200sc updated
2 years ago
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Hi, I have been following this project for a while while trying to code a similar thing in C++ for training purposes. I got the movement block (asm) thing working just fine but the pointer I get for M…