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the call vr::VRCompositor()->Submit leads to memory leaks under DirectX
_const vr::Texture_t texture = { (void*)m_rgRenderTargets[ uiEyeIndex ].p, vr::TextureType_DirectX, vr::ColorSpace_Auto };
v…
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I don't find the d3d11.dll
Please help me
IvKG1 updated
2 years ago
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Error: Failed to create D3D11 device [0x80070057]
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```
Currently we introduce a new gl::Error error variable that shadows a subsequent
one in VertexBuffer11::storeVertexAttributes. We should fix that.
Austin can you look at fixing that?
```
Origin…
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```
Currently we introduce a new gl::Error error variable that shadows a subsequent
one in VertexBuffer11::storeVertexAttributes. We should fix that.
Austin can you look at fixing that?
```
Origin…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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Hey I wonder if it's possible to get to 2D Context and render elements like in here (https://english.r2d2rigo.es/2012/07/04/basic-direct2d-drawing-with-sharpdx/). In my case i have D3D11Hook from your…
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Well, turns out you can map SDR into HDR colorspace with amazing results.
Works well on windows binaries of mpv. And only mpv.conf edits are needed:
mpv.conf:
---
profile=gpu-hq
vo=gpu-next
…
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```
Mipmap generation of 3D textures doesn’t work because the copy from the
texture storage to an image doesn’t support 3D texture.
```
Original issue reported on code.google.com by `Gregory....@im…
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Hello!
I would like to request that support for timing queries eventually be added to SDL3 GPU. I imagine this is a feature that is primarily of interest to advanced users, but I am one such user.…