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I understand the amount of work that would have to go into this, but here's a (mostly) complete list as a starting point. I didn't include commands for server/envelope settings since you have to use t…
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If server is full we spam server with connect attempts, this way we are getting "Too many connections in a short time" in return.
Why would not we request server status before doing reconnect ? We …
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- [ ] Provide a way to distinguish between unset and variables set explicitly to default.
- [x] Allow client to still save settings that it doesn't know about.
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A simple star next to the map name in server info, pressing this will add the map to your Favourite Maps folder. You can then join an empty server and select one of the maps from your favourites.
I …
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(original idea from murpi)
Don't allow players to give custom vote-kick reasons themselfs, but let them select reasons from a list instead. If the player isn't doing any of the listed reasons, that w…
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DDNet is now part of Debian packages http://packages.debian.org/sid/ddnet . I'd like to thank you all for your contributions.
Currently date includes two font files, which is not preferred by the D…
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Hi, I've been playing this game for many years now and I still enjoy playing with the community in KoG (King of Gores) servers. :-)
The servers are currently receiving DoS attacks every day, and it s…
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i have over 10.000 auto demos which leads to opening the folder ingame taking several seconds. 42 GB of demos xd
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The idea is to extend the broadcast functionality by making the following detailed changes:
## Handle correctly the break lines on broadcast (Client):
- Currently the broadcast is centered on sc…
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F-Client has an implementation of it.
> [5:06 PM] fokkonaut: @deen yea. could you look into making Sv_TeamsState work for F-Client? its an extended net message in my Client/ddnet7