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**Concisely describe the proposed feature**
I would like to add a DirectX 12 backend to the compiler so that I can use new features which requires shader model >= 6.0.
**Describe the solution you'…
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- [ ] Link `asfloat` clang builtin (__builtin_bit_cast) with `hlsl_intrinsics.h``
- [ ] Add codegen tests to `clang/test/CodeGenHLSL/builtins/asfloat.hlsl`
- [ ] Add sema tests to `clang/test/SemaHL…
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Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
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Right now Source games can only support DirectX 9. Allowing for more versions of DirectX would make the games on Source 1 more graphically impressive.
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Implement DDS support for OpenGL and DirectX
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Original issue reported on code.google.com by `death2dr...@gmail.com` on 14 Jun 2010 at 4:29
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```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
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Why no much DirectX 12 examples for SharpDX?
ghost updated
7 years ago
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```
What steps will reproduce the problem?
1.Open 3dsMax
2. Create some object
3. Open materials dialog
4. change material type from "standard" to DirectX
5. change material properties.
6. assign mate…
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As the title. I was doing some barebones experiments to see if I can run RSS & RVE in DirectX 9 instead of OpenGL (spoiler, nope). And I found that the ocean flashes. Certainly not an issue now, but w…
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While Vulkan support is great it most cases; it would be great to have DX12 support when building applications for Windows - especially when SharpDX is available with great bindings.
I've been read…