-
```
We support instanced drawing currently via ANGLE_instanced_arrays, but ES 3.0
adds support for instancing to core. We'll need to plumb the core entry point
through to the extension version.
Als…
-
Should draw under objects who's vertical position is lower.
-
```
What steps will reproduce the problem?
Using the New Zealand map module from
http://monav.openstreetmap.de/mapsets/New-Zealand.zip
When looking at a part of the map which includes ocean, I can't …
-
```
We support instanced drawing currently via ANGLE_instanced_arrays, but ES 3.0
adds support for instancing to core. We'll need to plumb the core entry point
through to the extension version.
Als…
-
```
What steps will reproduce the problem?
Using the New Zealand map module from
http://monav.openstreetmap.de/mapsets/New-Zealand.zip
When looking at a part of the map which includes ocean, I can't …
-
```
What steps will reproduce the problem?
Using the New Zealand map module from
http://monav.openstreetmap.de/mapsets/New-Zealand.zip
When looking at a part of the map which includes ocean, I can't …
-
I know it draws on world space at the moment. Any way it can work in the GUI space? Would be useful to debug GUI-space coordinates. Thanks in advance!
Awesome work on this btw!
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Substantial changes will be needed becasue iconloaderlib no longer draws the badge onto the bitmap since [ag/393bc59246f0f88f62b9879000d57fde36cdb214](https://android.googlesource.com/platform/framewo…
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Create a BaseNode with two comboBoxes (using add_combo_menu) with enough items for the first's listView to overlap the second (at least 5 elements). Note how the second comboBox draws over the open li…
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idea is rather simple
in the simulations, use the raw x y w h etc values to draw over the pixels
however, when building the minified version, add in the awkward -0.5 offsets where necessary to kee…