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Can you please implement a sleep mode, so the system does not draw so much current when waiting for the next tx?
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When drawing with a thick square brush, there are sometimes what seems to be lines drawn which looks wrong:
![thick-brush-bug](https://user-images.githubusercontent.com/6002340/49171624-31df3100-f3…
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```
What steps will reproduce the problem?
Using the New Zealand map module from
http://monav.openstreetmap.de/mapsets/New-Zealand.zip
When looking at a part of the map which includes ocean, I can't …
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#### Your system information
* Steam client version: 1726693985
* SteamOS version: 3.6.19
* Opted into Steam client beta?: [No]
* Opted into SteamOS beta?: [No]
* Have you checked for updates…
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```
What steps will reproduce the problem?
Using the New Zealand map module from
http://monav.openstreetmap.de/mapsets/New-Zealand.zip
When looking at a part of the map which includes ocean, I can't …
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```
We support instanced drawing currently via ANGLE_instanced_arrays, but ES 3.0
adds support for instancing to core. We'll need to plumb the core entry point
through to the extension version.
Als…
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```
We support instanced drawing currently via ANGLE_instanced_arrays, but ES 3.0
adds support for instancing to core. We'll need to plumb the core entry point
through to the extension version.
Als…
-
```
We support instanced drawing currently via ANGLE_instanced_arrays, but ES 3.0
adds support for instancing to core. We'll need to plumb the core entry point
through to the extension version.
Als…
-
Should draw under objects who's vertical position is lower.