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Set up tasks in the automated build that pushes builds to Steam, see: https://github.com/game-ci/steam-deploy
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### Problem Description
The current PR template is basically a giant mass of heading types that cover every possible contingency. It's grown to the point where, to be honest, I just go "select all" a…
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- [ ] Setup Gitlab Runners to be easily registered with GitLab given registration token
- [ ] Provide `.gitlab-ci.yml` to create `.tar`'d docker images from built client code
- [ ] Add `.tar'd` data…
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tests broke after #56 and didn't get caught cause we're not using any CI. Would be cool to have a minimal integration but I'm not sure how long it would take to run since it includes circom compilatio…
okwme updated
5 months ago
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### Problem
As stated in [this](https://github.com/nedbat/coveragepy/issues/780) thread, function and class coverage has been added in `coverage v7.5.0`!
Thank you @nedbat for this game-changer …
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## What problem does this solve or what need does it fill?
Bevy currently does not have a policy or documentation on the usage of panics in Rust code.
Because unhandled errors (panics) in Bevy resul…
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In #1106, entities are tagged as raw code, but not validated. We should check that descriptions match the entity name. For example an entity could have been renamed, but the old name left in some tuto…
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I'm preparing a TODO with every feature I want to add in version `1.0.0`:
- [x] #4
- [x] #5
- [x] #6
- [x] #7
- [x] #8
- [ ] #9
- [ ] #10
- [ ] #11
- [ ] Better storytelling
- It should …
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Although performance isn't the only way we're competing with Lodash, it'd be great to have perf comparisons with Lodash and other similar libraries wherever we cover the same use cases.
We don't ne…
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I wanted to notice in advance that the FPS unlock and more tool no longer provides me with 120fps. The startup logos still work but something has obviously changed that makes it not work anymore.
W…