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cl_himodels is a cvar that allows the use of "high quality models" back from the WON era. Basically player models had an alternative submodel which included more polygons.
This feature should be dr…
ghost updated
4 years ago
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Hello. There are servers precaching stuff like wave sounds or custom player models (for the internet computer game Team Fortress Classic). The problem here is that there is a limit for the generic pre…
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Hi,
Many have already reported these problems elsewhere like on the steam forums, and they really need to be looked into as a lot of them are game breaking. I also reposted a couple of bugs in this r…
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Hi,
Based on what I have read, it looks like [macOS Catalina](https://en.wikipedia.org/wiki/MacOS_Catalina) (slated for release in the next few months) will drop support for 32bit applications. I b…
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I am trying to just run a basic rcon to my server with this code
try {
GameServer server = new SourceServer("MyExternalIp", 11111);
server.rconAuth("servPass01");
…
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# Compatibility Report
- Name of the game with compatibility issues: Cry of Fear
- Steam AppID of the game: 223710
## System Information
- GPU: GTX 1050
- Driver/LLVM version: 415.27
- Kernel …
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![12321321](https://f.cloud.github.com/assets/6983979/2492496/e48c7450-b232-11e3-8df5-fba6f80e98ed.jpg)
I'll show you some statistics from www.steamcharts.com.
This statistics clearly shows us that in…
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The Anniversary Update website states:
> Lighting fixes including the long-lost GL Overbright support!
However, toggling gl_overbright does not seem to make any difference, as can be seen in the…
54ac updated
8 months ago
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Simple, as it sounds. Add the editable "Origin" field for entities (Property name / Value in "Object properties" window). Currently it's not possible to view/edit it manualy, though it's a basic param…
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Teamfortress 2 is a large game, taking up more than 10 GB of space. But a notable part of this is completely unused and unneeded content inherited from HalfLife 2.
In particular, all of the story a…