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The lake fill algorithm usually takes a second at most. On one world, generated from a heightmap with 100000 tiles, after certain terrain processes are completed on it (Multiple and occasionally Erode…
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Valve/vr_standard breaks when assigned a heightmap in Unity 2017.2.
By breaking, it means it seemingly only uses the albedo map and doesnt use any other maps (normal, metallic etc)
I have three erro…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/684)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccfed09-18b8-4921…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/883)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccfed09-18b8-4921…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/909)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccfed09-18b8-4921…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/245)) by Nate Koenig (Bitbucket: [Nathan Koenig](https://bitbucket.org/%7Bc862cdd9-fcc8-4419-…
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Or something else to give an impression of the actual map?
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hello
i have a trouble with heightmap:
The probe stop at the contact of cooper (pcb), but the value that is written is always 0.
I have used heighmapp before and that always worked, i don't know w…
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I am trying to convert an equirectangular texture into a heightmap array to update a spherical mesh in PyVista.
I can apply this texture to my sphere without any issue, it is seamless and working …
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Hi,
I've been using the height map function and it works great but the workflow is a bit odd.
Most of the times I accidentally reset the current map as there is no clear option to save it.
Idea…