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Currently, interactions come exclusively from where the player is facing. This means that, even if your portal gun is pointed directly at a prop or a button, nothing will happen when you interact if y…
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**Describe the bug**
Since 3 or 4 days I'm running into the problem that the Index HMD is not detected after a reboot. So when I'm starting SteamVR, the HMD output is just displayed on the main monit…
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Hey, @HipsterSloth first of all you are doing a great work with this!
I'm trying to use 2 PSMove controllers + 1 virtual hmd with freepie.
-1 virtual hmd with freepie: Check!
-2 PSMove controller…
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It would be nice to have an API and a library of 3D models.
Also for Cameras, Basestations, generic Trackers etc.
SteamVR comes with some models in SteamVR/resources/rendermodels/ but unclear lice…
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With both Vive and Rift, on both Chromium 56.0.2902.0 and Firefox Nightly, the `getDeviceByType_()` function is not seeing the HMD and is returning null.
The problem seems to be that the `instanceo…
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Hi,
just a short question:
Across multiple versions of Unity (2019,2020,2021) I did not manage to a proper reflection up and running.
The left eye is okay, but the right eye texture rotates with …
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Probably use some script like:
vive -> new_device
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- 키 매핑 구현하기 (마우스/키보드-오큘러스 컨트롤러, 모니터-HMD, default는 Windows용 빌드면 마우스-키보드-모니터, 오큘러스용 빌드면 오큘러스 컨트롤러-HMD)
- ~~왼손잡이/오른손잡이에 따라 기본 손 위치 바꾸기 (default는 오른손잡이)~~
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I bought a new HMD Odyssey+ to replce my Dell WMR and now I lost the openvr and openvr advance options. Any idea why? I tried reinstalling steam vr, windows mixed reality, and open vr advance settings…