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Have `new` support a user written BUILD function.
- Called after the object is created.
- It takes no arguments and returns nothing.
- The decision to call BUILD or not should be made by the mite comp…
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From Moose...
```
trigger => $code
The trigger option is a CODE reference which will be called
after the value of the attribute is set. The CODE ref is passed
…
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From Moose...
```
builder => Str
The value of this key is the name of the method that will be
called to obtain the value used to initialize the attribute.
```
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From Moose...
```
required => (1|0)
This marks the attribute as being required. This means a value
must be supplied during class construction, or the attribute
…
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init_arg is the expected key in an initialization hash.
For instance, if we have an "init_arg" value of "-foo", then the following code will Just Work.
```
MyClass->new( -foo => 'Hello There' );
```…
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From the Moose docs...
```
predicate => Str
Creates a method to perform a basic test to see if a value has
been set in the attribute.
```
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From Moose:
```
clearer => Str
Creates a method allowing you to clear the value.
```
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Have `new` make use of `BUILDARGS` if available to manipulate its arguments.
There should be no check for the existence of BUILDARGS at runtime, the determination should be hard coded at mite compile…
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This way, we can forget about doing any caching, and just get things (fresh) from Steam.
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Parsons-attribuutteja on toistaiseksi käytössä:
words: true (en tiedä monestikko käytetty, 59 kpl)
style-words: "..." (erityisesti Arilla paljon käyttöä)
pa…