-
**Describe the bug**
When server 1 doesn't free models and you connect server 2, client will have "reserved" slots for skins. When you save models to a table on server 1 for using it later without en…
-
**Describe the bug**
See title. Its not a gamebreaking bug and its not important, but i note it here because i can.
**To reproduce**
crun tostring(isElementAttached(me))
-> nil (string)
**Exp…
-
**Describe the bug**
I noticed that the behavoir of this function changed and can cause now bugs in many old scripts.
The function originaly only expected strings with preceeding # sign.
Now this…
-
I think it would be nice if there were a new module SDK as the current one is really outdated. What does the rest think about this?
Here's an example of a new SDK:
https://github.com/eXo-OpenSource…
-
MTA DD is dying cuz of this cheat, if you run the .ahk file you can have advantage on other players with lag.
**To reproduce**
Download AutoHotkey from web.
After downloading the cheat, press adv…
-
**Is your feature request related to a problem? Please describe.**
Multithreading and beeing able to run scripts parallel is awesome for impvoing script performance.
There are also other many issu…
-
Recently there seems to be some confusion about what values functions should return when they encounter an error.
Historically, the following has been the general policy; **(1)**:
- On failure, …
-
The Portable version (PAF) still has the #220 issue as script is not copied. As this is a popular version, the docs could mention where the .lua should be placed.
-
**Describe the bug**
Recently some players found out how to spam -every- MTA chatbox with a weird symbol.
See the screenshot for an example.
**To reproduce**
Unknown as the mantis report did n…
-
The Developer Tools printed the following error.
`Fehler beim Aktivieren der Erweiterung "subtixx.mtasa-lua": Cannot find module 'request'.`