-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
What steps will reproduce the problem?
1. Run Star Wars - Rogue Squadron (U).
2. No gfx displayed.
3.
What is the expected output? What do you see instead?
Expected output is ...beautiful texture…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
- [ ] Enable Anti-Aliasing (Enable Multisample?)
- [ ] Enable GL_LINEAR_MIPMAP_LINEAR texture algorithm by default
- [ ] Default screen size
- [ ] Reduce the size of textures?
- [ ] Decimate algor…
-
```
What steps will reproduce the problem?
1. Run Star Wars - Rogue Squadron (U).
2. No gfx displayed.
3.
What is the expected output? What do you see instead?
Expected output is ...beautiful texture…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
What steps will reproduce the problem?
1. Run Star Wars - Rogue Squadron (U).
2. No gfx displayed.
3.
What is the expected output? What do you see instead?
Expected output is ...beautiful texture…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
What steps will reproduce the problem?
1. Run Star Wars - Rogue Squadron (U).
2. No gfx displayed.
3.
What is the expected output? What do you see instead?
Expected output is ...beautiful texture…