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I'm testing examples locallly, but unable to exploit available GPUs.
When setting `num_actors` to any integer graeter than 1, it'll cause an error:
> RuntimeError: Expected all tensors to be on the …
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Bevy comprises components, systems and resources. Brainstorming what we need for the very basics.
### Components
- Position (2d)
- Rotation
- Velocity
- Hunger
- Energy
- Health
- Genome
-…
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微博内容精选
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Hi , first of all ml5 js is just awesome and easy. My doubt is is it possible to do reinforcement learning or genetic evolution in ml5 js.
If so is there any example regarding that?
Dan's falppy bir…
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How would you suggest to rig up an LSTM or Differentiable Neural Computer into this most effectively?
Is this even possible?
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This should probably go in the guide!
```json
{
"title": "Neuroevolution - the Nature of Code",
"description": "Watch as Dan steps through each of these fun challenges, then pu…
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![walk evolution](http://i.hilariousgifs.com/me-vs-life-big-cube-hit.gif)
Will Brain.js look into adding evolutionary algorithms like [Neat](https://en.wikipedia.org/wiki/Neuroevolution_of_augmenti…
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## Description
Currently every amethyst application runs at 30 FPS. There's currently no working (!) way of changing this.
Setting the `FrameRateLimitStrategy` to `Unlimited` doesn't change the ma…
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The [link](https://github.com/MaximilienLC/nevo) referred to in the readme of both the [nra](https://github.com/MaximilienLC/nra) and [ssn](https://github.com/MaximilienLC/ssn) exist, or is private.
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**Title:**
FENCING AI; NEUROEVOLUTION OF AUGMENTING TOPOLOGIES (NEAT) TOWARDS COMPETITION AND SURVIVAL OF THE FITTEST IN A FENCING SIMULATION
**Members:**
BRYAN ABESAMIS, TIMOTHY DIOSABAN, AL…