-
### Feature Request
It would be great to have a mechanism to share GPU memory between contexts.
### Motivation and Detailed Description
Each render window has its own OpenGL context. Resour…
-
## Description
Attempting to output non-float values from fragment shaders to a render target results in null/unset/"0" data.
As near as I am able to determine, it _should_ be spec legal to declar…
-
Offscreencanvas isn't supported by all the browsers and some browsers like firefox don't support offscreen canvas for 2d canvas. In that case we can use a hidden canvas to render everything and then d…
-
When attempting to get troika text to run in a webworker I get the following error:
```
ReferenceError: document is not defined
at getTextRenderInfo (troika-three-text.js?v=a6a14d45:4775:20)
…
-
### What version of React, ReactDOM/React Native, Redux, and React Redux are you using?
- React: 0.0.0-experimental-e7d0053e6-20220325
- ReactDOM: 0.0.0-experimental-e7d0053e6-20220325
- Redux: 4…
-
#### Expected behaviour
When using boost module for line chart and heatmap, both should render correctly.
#### Actual behaviour
(I achieved this by adding boostThreshold: 10 in the series plotOpt…
-
Currently WPF offers the ability to render a xaml tree to a bitmap via RenderTargetBitmap.
Yet this API forces the client to do a copy of the render target to system memory (and back).
It would be …
-
Atm the upload just fails silently.
A solution is, _if_ the image is too large, to have an offscreen-canvas with the desired size and correct aspect ratio, render the image onto it (automatically …
-
Is offscreen rendering supported. If yes are there any examples or pointers?
In particular, I'm looking to render (GPU-accelerated) to a texture, to then pass it to egui using the texture id. See …
-
I can get EAM to work to download at most one or two projects before it quits with this error:
Gsk:ERROR:../gtk/gsk/gl/gskglrenderjob.c:3933:gsk_gl_render_job_visit_node_with_offscreen: code should…