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The canvas API supports taking an existing HTMLCanvasElement, calling the `transferControlToOffscreen` method and obtaining a new `OffscreenCanvas` which wraps the existing canvas state. The existing …
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This is a cool project but how to make it really useful?
Export a renderer to Web assembly so people can still use regular three.js and this library will work as a significant performance booster.
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### Description
WebGLRenderTarget textures assigned to objects in the scene cause the GLTFExporter to throw at image export resulting in the glTF export to not work at all
Not sure how to fix th…
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- [✔️] I have verified that the issue occurs with the latest twilio-video.js release and is not marked as a known issue in the [CHANGELOG.md](https://github.com/twilio/twilio-video.js/blob/master…
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This is bring my 60fps existing animation down to ~24fps. Is there an option or plan to improve the rendering?
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浏览器插件serviceworker上下文没有window对象,怀疑paddlecore内部是否使用了ducoment对象去获得canvas。如果是,是否考虑用offscreenCanvas去处理
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PR #20886 fixes a bunch of OffscreenCanvas tests that previously would fail to run correctly. It looks like the fix exposes an issue in Chrome, however (which may be a similar issue I'm dealing with i…
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Hello,
Blinking is bring this new feature: https://wiki.whatwg.org/wiki/OffscreenCanvas
It means Canvas can be accessed by an off-screen worker thread.
I think it will at least partly resolve the pr…
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Hi,
if you set the dpr prop of Canvas - e.g. `dpr={[1, 2]}` - it throws the following error:
```
Failed to set the 'width' property on 'OffscreenCanvas': Value is not of type 'unsigned long'.
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报告人:qq群的 挑灯
![4Q3EB(TYI`S%_BZK V6~60P](https://user-images.githubusercontent.com/13678919/206083189-f199795e-f9f2-434d-8867-568975bbcff1.png)