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See #increpare/PuzzleScript/pull/920.
Things to change:
1. regex should use non-catching groups and exactly 1 or 2 digits for the volume. I don't think there is a need for more precise settings th…
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Just making sure I don't forget any! (Feel free to add a comment to this commit if you've made any cool games using PS+!)
https://stingby12.itch.io/ground-night-theme-shenanigans-prototype
https:/…
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Which will lead to a different level being selected than on which the selection button was initially pressed. Can be reproduced on the title screen and the level select of any game.
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https://auroriax.github.io/PuzzleScript/play.html?p=669bd147a86d4011dcfafa6560172013
Just keep clicking. You'll skip the message, the first level, then arrive at the second level. Doesn't work when…
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When I made a sprite more than 1 tile thick, it didn't render completely.
Also, in the level editor, the top-left tile was shown instead of the bottom-left or the whole thing.
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(Maintainer has been contacted by email)
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For most of my PS games I've been meticulously aligning my messages with trial-and-error. It'd be super helpful to me if there was a prelude option `message_align` that could be set to `center`(standa…
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1. Go to the title screen of a game for which you already have save data (so you have both the new game & continue options)
2. Press the selection button (for example on continue)
3. Before the menu…
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I distilled this bug into a simple example [1]. As it is, the first level is unexpectedly beaten when the player moves next to the crate. Remove any one of the commands "again", "cancel", or "message"…