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The build returns lots of these warnings, which means that this functionality can't be used as it is.
```
DotnetRaylibWasm
WasmApp.Native.targets(292, 5): [WASM0001] Could not get pinvoke, or cal…
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Running make clean command gives error in windows 10
While trying to clean the lib from source
1. open windows shell in raylib dir
2. C:\raylib\w64devkit>set PATH=C:\raylib\w64devkit\bin;%PATH…
meiry updated
2 years ago
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zig build
/Volumes/Littleboy/Code/zigsteroids/build.zig:2:20: error: unable to load '/Volumes/Littleboy/Code/zigsteroids/raylib-zig/build.zig': FileNotFound
const rl = @import("raylib-zig/build.zig"…
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Would be nice, if we have an option to compile the game only for graphical interface(with raylib), only for terminal text(without raylib) and for both.
With that, we could run the game like: `./gam…
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My theory is that the info plist file is invalid.
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This is the errors I get from odin when trying to rebuild the bindings:
c:\work\raylib-odin>odin build generator/generate_bindings.odin -out="bin/generate_bindings.exe" && bin\generate_bindings …
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Since this is a Node addon, it would make sense to rename the package itself to `node-raylib`. Similar to how the sass node addon is called `node-sass`.
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As discussed on discord
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For systems that don't have an x11 installation, the raylib library supports the "OpenGL ES 2.0 in native mode":
`make PLATFORM=PLATFORM_RPI && make install`
However, running `npm install raylib…
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Windows 10 x64, 0ea558b x64
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https://github.com/Encore-Developers/Encore-Raylib/assets/43602802/171fc0b4-3cb0-4743-9537-7f37261b2acb