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As discussed on discord
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Would be nice, if we have an option to compile the game only for graphical interface(with raylib), only for terminal text(without raylib) and for both.
With that, we could run the game like: `./gam…
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Hi, I wanna play the game but the compilation failed (link erros) with the following command sequence.
May you give your command sequence please ?
```cmd
echo > Setup required Environment
echo -…
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Since this is a Node addon, it would make sense to rename the package itself to `node-raylib`. Similar to how the sass node addon is called `node-sass`.
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### Description
I've tried to run the 3d camera examples from the RayLib package, but it seems that the `rcamera.h` header is missing from the package's include path. I've managed to find it in the R…
Ezbob updated
4 months ago
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Hello, I'm trying to build my raylib-zig project, that is working fine if I build it for my OS (Windows), to wasm.
When I run ``zig build -Dtarget=wasm32-emscripten --sysroot C:\emsdk\upstream\emscr…
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I saw that the `Xext` dependency was removed recently https://github.com/Anut-py/h-raylib/commit/5a09c28bac06adbf1b2891152c52d2f36ceeb7be
But when building `4.5.0.7` with `macaroni.nix`, it fails d…
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I just registered myself via `fez register` for the first time today, but are having trouble uploading, not sure what to do.
Here is my repo
https://github.com/vushu/raylib-raku
im using
```
…
vushu updated
11 months ago
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The build returns lots of these warnings, which means that this functionality can't be used as it is.
```
DotnetRaylibWasm
WasmApp.Native.targets(292, 5): [WASM0001] Could not get pinvoke, or cal…
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Bindings are semi-auto-generated, so it shouldn't be overly difficult. The things I was hung up on:
- [ ] Codegen for raymath
- [ ] Reviewing changes for raylib-2d