-
```
What steps will reproduce the problem?
1.Running SNES and Sega ports
2.Rewinding
3.Rewinding multiple times
What is the expected output? What do you see instead? The rewind runs fast and
also on…
-
```
What steps will reproduce the problem?
1.Running SNES and Sega ports
2.Rewinding
3.Rewinding multiple times
What is the expected output? What do you see instead? The rewind runs fast and
also on…
-
```
Any way to have this feature added? It's my favorite feature of zsnes.
```
Original issue reported on code.google.com by `justgol...@gmail.com` on 22 Mar 2009 at 10:06
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I searched the tutorial page but could not find a specific feature in Ink language to rewind to previous stage of the game. I want the player be able to rewinds to his last selection every time he/she…
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Our documentation on checkpoints and rewindable-ness is light on the details. We should extract some examples from the test suite to illustrate how all of this works.
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I discovered this skin and is by far superior to default one, but I find impossible to fast forward/backward when playing a song (scrubbing).
In default skin I can 'click' on the progress bar and s…
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I was looking on patroni and repmgr and they both have some special flags to automate pg_rewind after failover.
Is there anything similar in PAF?
Its looks uncomfortable to get new promoted node w…
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**Reported by bflorat on 28 Feb 2007 18:56 UTC**
The Fast Forward button skips seemingly randomly through the files. It's roughly 1 minute per second you hold the button down.
The fast forward could …
-
```
What steps will reproduce the problem?
1.Running SNES and Sega ports
2.Rewinding
3.Rewinding multiple times
What is the expected output? What do you see instead? The rewind runs fast and
also on…
-
```
What steps will reproduce the problem?
1.Running SNES and Sega ports
2.Rewinding
3.Rewinding multiple times
What is the expected output? What do you see instead? The rewind runs fast and
also on…