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Game: Kengo
Letters rendering is awful, seem to miss pixels (first screen if you have no memcard save)
Game will render 2 sprites by letters with Alpha Test enabled (RGBA only, i.e. depth will be dis…
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## detail | 详细描述 | 詳細な説明
Hello, I have some code that gets camera image data in YUV_NV12 format
I would like to use code like
```
ncnn::Mat input = // TODO: use YUV_NV12 format in const unsig…
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First of all,, thank you very much for a great work.
Is it possible to add ability to make screenshots into raw buffer rather than `Result` ?
it's very useful for work with opencv, but right no…
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If you have a transparent background png the alpha channel will failing...bugfix:
class GDLuminanceSource ...
...
public function GDLuminanceSource($gdImage, $width, $height)
{
...
for ($j =…
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### Bug report
Closed [#8542](https://github.com/matplotlib/matplotlib/issues/8542) and opened this slightly modified version which better illustrates the problem.
**Bug summary**
When usin…
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Hi,
while experimenting with your libraries I noticed a very high cpu usage that lead to a low framerate ( around 24fps with a frame resolution of 1366x768).
The code taking so much time is the do…
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**Describe the bug**
In the web-version, when an image is drawn to pixel-coordinates with a decimal component (e.g. 100.6), then white pixels occur where presumably those fractional pixels would have…
ghost updated
4 years ago
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### Steps to reproduce
if I need commit nv12 raw data, I do not know how make a image from nv12
example C/C++, I can use GL_LUMINANCE for inner format.
```
shader.setImageSampler(0, image);
ima…
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I have a simple RGBA pixel buffer that I want to render to my UI every frame. My first thought was to create a texture/bitmap, write the pixels to it every frame and call `IGraphics.DrawBitmap`. How…
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Hi, thanks for making this library!
Right now the only way to get the image contents is in already-processed RGBA pixels (via the 'image' crate, which isn't exactly a lightweight dependency). Since…