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Would be interesting to see some stats on how my rockets together with this mod performs over time. Which rockets have been the most efficiently launched? The worst?
Svish updated
6 years ago
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`type_bug` | by Reg312
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while playing with stat parameters i discovered that "Flight Speed" not affects projectile flight speed for weapon "Ripple rockets"
but "Flight Speed" works only on…
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Dyson spheres and swarms are working pretty great, but carrier rockets are taking over half of all the processing perfomance(Literally, not just the chunk of dyson sphere alone.). Could you optimize t…
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- Create a route and a view component. Use `` for the page navigation links and style active class to indicate which section/page the user is currently on (underline active navigation link).
- Create…
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I recently upgraded to ST3 due to this problem occurring on ST2. However, this issue seems to still happen.
I am creating fully scripted CFC's and every so often 1 component always causes my system t…
jbuda updated
10 years ago
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Given the SpaceX innovations, where are the "canonical" books/articles on reusability?
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Rockets that have already been reserved should show a "Reserved" badge and "Cancel reservation" button instead of the default "Reserve rocket" (as per design)
Use the React conditional rendering sy…
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Reflected grenades, sentry rockets, and detonator flares deal 85-170 self-damage. Normally, grenades deal 37.5-75 self-damage, sentry rockets deal 50-100 self-damage, and detonator flares deal 15-30 s…
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- Use `useSelector()` Redux Hook to select the state slices and render lists of missions in corresponding routes. i.e.:
```javascript
// get rockets data from the store
const rockets = useSelector…
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Hi, as shown in the following full dependency graph of **_rockets_**, **_rockets_** requires **_coverage =4.5.2_**, **_rockets_** requires **_nose-xcover =1.0.11_** (**_nose-xcover 1.0.11_** will be i…