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CG needs to go bye-bye!
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While trying to export an .exe for the open jam, i faced this error.
The error doesn't happens while exporting for Linux (Krom).
Info: Publishing project, check console for details.
Compiling…
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StepMania5.0.12 crash report (build 45e0787, 20160811 @ 00:05:39)
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Architecture: Mac OS X (i386)
Crash reason: Segmentation fault - address not mapped at…
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Consider the following GLSL code:
```
#version 450
layout(location = 0) in vec3 normal;
layout(location = 1) in vec3 uv;
layout(location = 0) out vec4 outColor;
layout(binding = 1) unifo…
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Hi.
TLDR: Does someone know why this works on SDR but isn't on HDR? The original shader worked on both and only 3 lines of code have changed... I marked them at the end
more info: This is a vibra…
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### Describe the feature
**Problem:** You will get `Uncaught Error: Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDi…
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Currently BL_Shader (and derived KX_2DFilter) can setup a shader only by passing the code of each processing units.
The idea of this issue is to allow the user passing file name ending with `.glsl`…
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I assume it complains about a combined version of the fp+vp
bad shader
```
varying mediump vec2 var_texcoord0;
uniform lowp sampler2D texture_sampler;
uniform lowp vec4 tint;
void main()
…
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How do you run the core with retroarch? I've compiled the source using the makefile (actually using the fork https://github.com/libretro/boom3), but I can't get the core to work. I've got all the game…
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maxim@maxim /hdd/maxim/Documents/TPlayer $ node Kha/make.js flash
Graphics: direct3d9
Vr API is: none
Generating Kha project.
Exporting asset 1 of 19 (bg2.png).
Exporting asset 2 of 19 (t_b80x80x86.pn…