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### Bug description
see https://github.com/viruscamp/wslg-links?tab=readme-ov-file#why
as AOSC looks like using the newer systemd version, the wslg files are missing, cause wayland and x11 applica…
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Link to PDF file (or attach file here):
https://issues.apache.org/jira/secure/attachment/12839196/PDFBOX-2182_mod.pdf
Configuration:
- Web browser and its version: ff50
- Operating system and it…
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Wow, really nice work, and many thanks for sharing the dataset. I'm really interested in the differentiable shading, and wondering if you have any plans to release the code.
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Hello! Really hoping I can make BaSiCPy work for my use case, but I'm having trouble reproducing the same results as I get in FIJI. I wonder if this is due to the temporal drift setting; I have it set…
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**Describe the bug**
walls, signs, and trapdoors are shaded darkly
**To Reproduce**
Steps to reproduce the behavior:
play the game
**Expected behavior**
lighting to reach the surface of block…
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GPU, drivers, and screen setup
```
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (0x8086)
…
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https://hugopeters.me/posts/19/
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See https://github.com/quarkusio/quarkus/issues/9142 which shows the exception that we see in an environment where our ANTLR version is not available. I actually thought we shaded ANTLR already, but s…
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## 🚀 Feature
Currently PyTorch3D supports basic shading methods (Phong, Gouraud etc). Although it mainly focuses on Rasterization scheme, there is still room for more realistic and PBR-inspired shadi…