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I'm thinking of a script that can handle multiple data sources, so I'm looking at using YAML files to define what each data source is, and where their source fields are. Then, each source file would …
jdpye updated
2 months ago
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Hi guys,
Currently i have 1 skeleton tracking myself as i stand in front of the Azure Kinect, what i want to achieve is having multiple skeletons that each represent 1 user in Unity. Right now i co…
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I believe that the hand tracking on pico 4 has a bug or two, or possibly I'm using OpenXR the wrong way
I'm using:
- Godot 4.3 beta 1
- Godot XR tools for Godot 4 (4.3.1) (for the hands and there s…
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**Problem:** We only allow for filtering based on instance score during tracking. We should have options for filtering even without tracking (e.g., during the HITL labeling process).
**Solution:** …
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In the docs it looks like all references to "skeleton" are just for hands. There's one sentence about a full body tracking mode. I'm looking for the expected format and hierarchy of bones that are exp…
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- [X] I have searched the Ultralytics YOLO [issues](https://github.com/ultralytics/ultralytics/issues) and [discussions](https://github.com/ultralytics/ultralytics/discussion…
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Hi, @VlSomers, is there any instruction or code for generating keypoint annotations (.json). I want to try this on my own dataset, thanks!
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We want to provide a visualization format for live transit vehicle tracking to be built with. We need to settle on a data presentation for this, and figure out how to create it in skeleton fashion wit…
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Hello,
When I try to do multi-camera pose tracking, my third camera always dies.
At first I thought it was because the camera is broken (loose contact or something similar).
But now this also hap…
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In previous commits, you could use the indices of the skeletonPoints array to track skeletons across frames since each skeleton would stay at the same index. This was a very handy feature. For one th…