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it would be nice to use InterModComms so no hard dependency is needed.
e.g.
```JAVA
public static final String REGISTER_ITEM = "register_item";
public static final String REGISTER_ARMOR = "r…
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Adding this mod to a modpack with MoreMoneyStart by 299792458 removes the 1000 start. so, incompatable unless im missing something. but the default should be at 1000 without having to tweak things in …
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See title. Nate had this idea and I wanted to formally document it.
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```
Sorry for my English. It not my native language.
Problem this. I have last soft moded wii. I am using d2x cios v10 52 or d2x v8
and all game run normally. If I am use d2x v10 alt 53 or d2x v9 fix…
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```
Sorry for my English. It not my native language.
Problem this. I have last soft moded wii. I am using d2x cios v10 52 or d2x v8
and all game run normally. If I am use d2x v10 alt 53 or d2x v9 fix…
-
```
Sorry for my English. It not my native language.
Problem this. I have last soft moded wii. I am using d2x cios v10 52 or d2x v8
and all game run normally. If I am use d2x v10 alt 53 or d2x v9 fix…
-
-
## Introduction
The Steam Workshop is a central-hub for easily uploading and installing mods. It has integrated support for various games, like Darkest Dungeon, most Paradox games, Mount & Blade 2,…
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I encountered an issue when using the jit.compile(model) in the e3nn library. The error is raised specifically by e3nn.nn.BatchNorm(), preventing successful compilation. Below is an example co…
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```
Sorry for my English. It not my native language.
Problem this. I have last soft moded wii. I am using d2x cios v10 52 or d2x v8
and all game run normally. If I am use d2x v10 alt 53 or d2x v9 fix…