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[RU]
Встроенный soundfont player неправильно убивает голоса (если сравнивать с другим sf2 проигрывателем - Midi Voyager)
[EN]
The built-in soundfont player incorrectly kills voices (when compared…
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FluidSynth and CoreAudio need/support soundfonts. Right now you need to either point at them in exult.cfg with the full path or just their filename (if they are in or ).
It would be great if we were…
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It would be nice™ to be able to play and compress the .ogg music files from their .mid source files (it looks like they got removed in https://github.com/blupi-games/blupimania/commit/ed84063bcefa0ba2…
OdyX updated
3 months ago
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Gracias por su trabajo en este proyecto -
In [/examples/index.html](https://github.com/danigb/soundfont-player/blob/master/examples/index.html#L25)
the path to **soundfont-player.js** is relati…
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Curious if SFZ support is coming?
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I am new to MIKMIDI so I may be wrong about this. But it appears that a loaded soundfont invariably defaults to a AUSamplerInstrumentData.presetID value of 0 and there is no way to assign another val…
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Hi Eduardo,
Just trying to test maelzel and in the first exemple got stuck with this:
```
from maelzel.core import *
seq = Chain([
Note(60),
Note("c#4+"),
Note("4Eb"),
No…
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```
I noticed some searches in the spirit of:
fluidsynth: error: failed to load soundfont "soundfont.sf2"
leading to this page. These are people trying the fluidsynth example
programs, without …
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This issue seems to be prevalent to just SaGa Frontier, but it could affect other games as well. SaGa Frontier's music uses different banks for some of its sounds, e.g. the harp in Battle 4. However, …
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When loading a MIDI file, I'd like to load only the audio for the notes that will play in that file, rather than also all other notes in the SoundFont for that instrument. The goal is to save loading …