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EF Core provides a way to split and encapsulate entity configuration actions via `IEntityTypeConfiguration` interface. Moreover, it allows creating multiple implementations and register all of the…
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This has been going around my head for a while, I'm not sure if it's possible, but want to get it written down just in case.
Problem: LINQ expressions come with lambda allocation and contextual typ…
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**What I'd like:**
Configuration templates that are rendered by Bottlerocket's settings API are rendered using the `schnauzer` utility. The source code canonically lives in [`bottlerocket-core-kit`](…
cbgbt updated
1 month ago
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Given the following authored code:
```js
function foo() { | (A) kind "function", name: "foo"
if (...) { | | (B) kind "block", name: null
x(); | |
} | …
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`CS8785` doesn't have any effect for exceptions occurring in source generators. Instead, I have to use `MSBuildWarningsAsErrors`.
Discussed with @rainersigwald:
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It is possible to collide `hintName`s by placing the same value in postInit as in execute.
```csharp
[Fact]
public void PostInit_Source_HintName_Is_Not_Useable_During_Execute()
…
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We should make sure this works with Source Browser and/or Rich Navigation before converting anything that someone might want to search for.
_Originally posted by @sharwell in https://github.com/dot…
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### Background Work
- [X] Yes, I searched the [mailing list](https://groups.google.com/forum/#!forum/chipyard)
- [X] Yes, I searched [prior issues](https://github.com/ucb-bar/chipyard/issues)
- [X] Y…
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In VS 16.9.3 (or as new as 16.10 Preview 3, 31206.385.main)...
1. Create a new C# class library:
```xml
netstandard2.0
9
```
2. Use the NuGet Package Manager to install M…
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Based on my understanding (after spending 6+ hours researching), Unity only supports source generators introduced in C# 9.
This library uses CodeGeneration.Roslyn which acts on MSBuild (something we …