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The idea is to have less camera movement during gameplay. I think it could make things feel snappier and maybe even speed up the game a bit. Right now, the camera moves a lot, and it kinda unnecessari…
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Now that org-super-agenda is working well enough, I'm experimenting with methods of using it.
First, I've already concluded that I do not want a semi-permanent org-super-agenda-mode. I've found th…
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Was wondering if you could add fetching Room playlist history with the option of choosing how many pages of history (with max limit of course)
This is the API endpoint for retrieving Room history
ht…
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Super cool!
One idea of mine, that made my life simpler was to add a shellscript to build the rust lib and run the script automatically with each npm-install, by adding a postinstall script to packag…
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> This is cool!
>
> A couple of questions:
>
> 1. Is there a nice way to make this filter / group by city? Maybe we could tab by city? Or add a "choose a city" drop-down? As a volu…
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Very cool project!
It's super quiet though - it would be nice to expose some metrics on how it's performing e.g.
- latency and callcount to the upstream peertube instance (including errors + throt…
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Hi @cronvel,
I just would like to say, epic work on the module, made my life definitely much easier :).
I would like to give you two suggestions for potential new features :) Basically two thin…
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**Describe the problem you have/What new integration you would like**
Some use EspHome on boats. NMEA 2000 support would come very handy.
There are existing libraries and solutions for esp3…
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Arch's tracker is super cool and all, but it's a hassle to have to explain to the whole community how to switch trackers, which one they have to use when for what reasons, check whether one or the oth…
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Blender's default snap is "increment" snap. I.e. it snaps to a nice number like 1m, 2m, 3m, etc. If you are more zoomed in, the the snap increment is more granular like 1.1m, 1.2m, etc. I think the wa…