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Both bring a resolution-change, then black-screen and crash, soft-renderer hangs, while OpenGL exits gracefully. From memory, this worked fine in 10.6. Do note that fullscreen-OpenGL seems to be the s…
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Residual 0.0.7git (Dec 7 2011 22:33:45)
Features compiled in: Vorbis FLAC MP3 zLib
Just use the door to the mailroom,
For me it stucks in the middle of opening, complete lockup of the video playbac…
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c:\projects\residual\engines\grim\actor.cpp(1214): warning C4701: potentially uninitialized local variable 'x1' used
c:\projects\residual\engines\grim\actor.cpp(1219): warning C4701: potentially unini…
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When game window becomes hidden (ex: another window overlaps) and game was showing the menu, overlapped area is displayed as solid black. This is cured by pressing a key (up/down/esc all work for exam…
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With the last commit from, (minor matrix optimizations) I've got a lot of compile warnings (I'll paste them later in here) and the game crashes after finishing the last video with the following error …
Oppen updated
13 years ago
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Residual 0.0.7git (May 20 2011 07:52:15)
Features compiled in: Vorbis FLAC MP3 zLib
When Manny is filling a ballon with the chemicals, the game crashes on filling the blue fluid.
Red fluid is workin…
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OSX 10.7
commit b19088cfab
LINK residual
Undefined symbols for architecture x86_64:
"_NSApp", referenced from:
replaceApplicationMenuItems() in appmenu_osx.o
"_objc_msgSend", refer…
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Residual crashes when InputDialog is opened (for example with Ctrl-E). This happens only with OpenGl renderer, with TinyGl it's all right.
git commit 339872f775601a8847154b35542e6cb4de0d4ed0
Ubuntu …
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This seems to happen every time a cutscene is started, but is very noticeable when starting a cutscene from the cutscene menu. This does not happen on TinyGL.
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Residual 0.0.7git (Jul 1 2011 16:14:27)
Features compiled in: Vorbis FLAC MP3 zLib
Trying to save over an outdated revision save game results in an assertion in savegame.cpp.
WARNING: Savegame gri…