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```
Allow to change Props while tweens are running.
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 24 Jan 2012 at 10:09
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```
What steps will reproduce the problem?
1. At the beginning of the project (with Unity free), everything was working
fine, then I switched to Unity Pro trial version.
2. Now all the tween I made …
-
```
What steps will reproduce the problem?
1. At the beginning of the project (with Unity free), everything was working
fine, then I switched to Unity Pro trial version.
2. Now all the tween I made …
-
```
Allow to change Props while tweens are running.
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 24 Jan 2012 at 10:09
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**Describe the bug**
Using hitTest on objects with tweens does not work correctly.
**To Reproduce**
See this project:
[tweenHitTestBug.wick.zip](https://github.com/Wicklets/wick-editor/files/402…
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```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
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```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
I keep a list of looping tweens with the intention of deleting them when the object is removed from the stage. After deleting them, GoKit gets a crash in Go.handleUpdateOfType.
I think this was fixed…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…