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Hello, I am using your lib for synchronisation. Everything works fine on Web (last chrome). But when I am running app on Samsung Smart TV, I am getting infinite seek events.
```javascript
import {…
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08fadc8e76ed10895a13363aae6f04a307832401
Sonoma 14.4.1
```
HiseSnippet 1103.3oc4WssaaTDFdV6rQccgJJpUvkih3BGQTjsoTPfP0M9Pwh5Xq3zzdW0jcm0dTlclU6NanVn7Nxi.OB7.fD7O6gtylXYbr.BHrTh7+oY9l+ydZjzkFGKiP…
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Doesn't work on velocity proxy, neither old nor new (
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required int32 angular_vel = 4 [
(dccl.field) = { units { system: "angle::degree" derived_dimensions: "angular_velocity" } }
ends up providing a dimensionless value (which leads to in…
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### What Happened
This seems… wrong! 😅 You can drop linear velocity _only_ into the comparison dropdown in the middle (which seems like it shouldn't be a drop target), while you can drop angular ve…
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### `/viaversion dump` Output
https://dump.viaversion.com/78cb8bbc8a09c7eb7f5a1846ae387ce8f388597758d8cba0984f8194120442a1
### Console Error
https://mclo.gs/7BVdS81
### Bug Description
People can…
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I am working on a project, and try to run the simulation with sedfoam solver. But my velocity is increasing very drastically in the initial stage of the simulation. Please help me regarding that. Atta…
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Any ideas on how to properly kind of adjust the entity movement? I was testing with pearls, and I noticed that the client seem to follow the velocity movement mainly, so even if you don't send a telep…
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When a sprite has a mass of 50 and friction of 0.001, if I apply a velocity on X direction, it travels 100 units before coming to rest. But when a sprite has a mass of 100 and friction of 0.002 (I've …