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This is an interesting one.
I'm trying to edit a particle effect (Flash VFX) and I have to keep enabling the main parent 'Bullet Hit VFX' each time I want to make an edit and disable when I finish …
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Using this in newer versions doesn't seem to work. I think VFX now uses using UnityEngine.VFX; but not only that, there's a whole bunch of monobehaviour script errors.
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**Describe the bug**
In [this tweet ](https://twitter.com/Oddernod/status/1699606624527163867) part of the text looks like this in OldTwitter:
> VFX artists s**still**will
but in new twitter it l…
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**Describe the bug**
The relay VFX, when traveling through the Mu Relay (and also in the introductory sequence) is missing VFX elements, which makes it look worse than ME1 OT.
**Expected behavior*…
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**Describe the bug**
neovim install norcalli/nvim-colorizer.lua plugin. The color displayed is incorrect
**To Reproduce**
Steps to reproduce the behavior:
1. install norcalli/nvim-colorizer.…
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### Description of Issue
Looks like USD is NOT compatible with the most recent **Intel oneapi 2021.3.0** ?
```console
[ 49%] Building CXX object pxr/base/work/CMakeFiles/work.dir/utils.cpp.o
c…
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Advanced ships are, in their current state, relatively weak and powercrept by limited ships, while being more expensive and costing special items to rebuild. In order to change this, Advanced Ships sh…
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When you slash a bullet it should explode with the bullet hit VFX (bullet hit VFX just dyed orange/blue) and play a SFX little sounds (just like a *tufft*) b/c as of now there's no way for the player …