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### Quick summary
The game's motion blur causes a strange ghosting effect to occur.
### Details
Real PS3: https://www.youtube.com/watch?v=CmgG-IDz7yw (Timestamp 30:21 for comparison)
RPCS3: http…
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### Is there an existing issue for this?
- [x] I have searched the existing issues
### Describe the bug
After upgrading to .NET 9 (including RC2), I've encountered significant performance issues in…
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![javaw_NH8uI3neJE](https://user-images.githubusercontent.com/11356565/209979415-bab60e4f-988e-43f2-ad65-b3fb363f0b53.jpg)
Unfortunately, with Psychedelicraft installed Chromaticraft shaders don't …
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# Summary
When opening a cake enabled solution for the 1st time in VS2019 the task explorer isn't populated.
# Repro Steps
1. Close Visual Studio 2019
2. Open Visual Studio 2019
3. Open a s…
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### Possible Fixes
Yes
### Modpack Version
0.2.60
### What happened?
When using the Mechanical Crafters to create a Bare Brush from EvilCraft it will go all the way through the process and then c…
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**Description:** For some cosmetic spells like 48185 the visual will not be loaded to the client if the player leave the area and come back.
**Steps to reproduce the problem:**
1. Start the …
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Issue imported from https://tracker.freecad.org/view.php?id=4765
* **Reporter:** QuellaZhang
* **Date submitted:** 10/15/2021
* **FreeCAD version:**
* **Category:** Bug
* **Status:** acknowledged
* …
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This may potentially be related to #217, since it's an inconsistency between Visual Studio and WinDbg.
I have a [required use case in the Boost.Unordered library](https://github.com/boostorg/unorde…
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### Environment
Windows 10
OpenVDB v9.0.0
Visual Studio 2017, exact compiler version 14.16.27048.0
### Describe the bug
Turning on `USE_EXPLICIT_INSTANTIATIONS` in CMake debug mode causes a fat…
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```
What steps will reproduce the problem?
1. Generate Visual Studio 2010 x64 build files using CMake
2. Compile from within Visual Studio 2010
What is the expected output? What do you see instead?
E…