-
The [Occulus Rift](http://www.oculusvr.com/) VR headset is available for pre-order and would make a very cool addition to the 3D cockpits (#9) or perhaps to just the default in-cockpit view. Seriously…
-
### Current behavior
Not showing the keys/buttons i click.
### Steps to reproduce the behavior
im not even sure--
### Expected behavior
for the software to show the keys/buttons i press
### Oper…
-
Suppose we have a length stored in `u32`. How could I convert its storage type to `f64`?
So far it can be done by this unsafe way:
```rust
let u32length = uom::si::u32::Length::new::(5);
let f64…
-
We should have an app which can be installed on a phone which shows the desktop shell using Google Cardboard VR.I don't know if any average low-spec PC can do it but it would be cool if possible and p…
-
I couldn't find anything specific that mentions this, so apologies if this is already answered. Now that MIDI 2.0 has been well established for around a year or so, are there any plans to integrate th…
-
_From @nondebug on November 7, 2017 22:51_
Work is underway to extend the Gamepad spec to support vibration effects of the sort that is common on console gamepads. At the same time, WebVR input is di…
-
The -address parameter causes problems with rcon and query queries. If the Vrising Server is not on the first IP, rcon will not work.
-
They are tools made with Unity that reside in
SteamApps/common/SteamVR/tools/steamvr_desktop_game_theater
and
SteamApps/common/SteamVR/tools/steamvr_media_player
and they don't have Linux binari…
-
I'm a little confused on where to start here, is NGINX something I need to pay for? I've tinkered around with server hosting before but this is a bit more advanced than anything I've ever done.
-
## State of Ecosystem
An (non-exhaustive) overview where the Rust ecosystem is currently standing in this regard.
Focused on
- `winit` supports raw input handling on some platforms (exposed as…