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According to the wgsl spec, `[[insert atttribute here]]` is not how attributes are specified.
As such, the `sierra::ShaderLanguage::WGSL` parser of this crate is technically not parsing wgsl.
See he…
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I have a function that loads spv file:
```cpp
std::vector loadSpv(std::string path) {
std::ifstream file(path, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
throw …
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Bindings to the [Open Computer Vision](https://www.opencv.org/) library for image processing.
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From @mikesol in Discord:
> Would it make sense to revamp `Semiring` so that it had only the operators `add` and `mul` and then use `Dioid` for `zero` and `one`? There is some precedent for that: htt…
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Hello!
Thank you for creating such an amazing renderer!
Can you try to port it to WebGPU (three.js's WebGPURenderer), please? I think it can significantly speed up the rendering (maybe then the …
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This is the issue to track progress for the clustered lighting implementation in the engine. Here are the most important steps:
- [x] Core tech prototype and architecture: https://github.com/playca…
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The "Missing downlevel flags" warning can be disabled only via change of the logger verbosity level.
Looks like that message is expected in my case, because some features are not supported by webgl…
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Hello,
It would be awesome if the drawIndirectCount functionality will be available in WebGPU.
DrawIndirect functionality is already available, and it's excellent, but DrawIndirectCount allows to …
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Although it may be out of scope, it would be nice to have an example of computing 4bit and 8bit tensors, to save memory bandwidth.
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**Is your feature request related to a problem? Please describe.**
GPU resets are often very disruptive. For instance, on AMD GPUs, they often kill the Wayland compositor and thus bring down the ent…