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With TPAC coming up, there was a suggestion the Immersive Web and WebRTC groups could meet to discuss potential integrations of XR data into the WebRTC spec. WebRTC has come up in response to various …
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Games
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## Request for Mozilla Position on an Emerging Web Specification
* Specification Title: WebXR Raw Camera Access Module
* Specification or proposal URL: https://immersive-web.github.io/raw-camera-a…
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I found that the WebXR Device API draft uses requestDevice to get XRDevice:
https://immersive-web.github.io/webxr/spec/latest/#xrdevice-interface
but the webxr-polyfill hasn't declared XRDevice yet…
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This sample page:
https://pmndrs.github.io/uikit/examples/auth/
is, I believe, supposed to open an on-screen keyboard when clicking the text field.
That currently does not work on iOS (both chr…
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There are many many use cases for text input and currently each framework or site is creating its own virtual keyboard implementation. Browsers have their own for 2D websites and URL input, it would b…
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The physics module of WebXR currently uses V1. A new version of the feature should be implemented, supporting v2 and Havok.
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Hi there,
I've put together a brief getting-started section on [Mattercraft](https://zap.works/mattercraft/). It includes a description, key features, screenshots, and links to docs/tutorials.
C…
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I'm wondering if it'd be useful to share back what "popular" WebXR experiences, e.g Moonrider, Mozilla Hubs, Escape Artist, etc do work, which one do not, etc in the same spirit as ProtonDB might help…
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Hi there!
I've been looking around (this repo, `gpuweb`, the WebXR Discord, etc), but I can't seem to find any information on the current status of this proposal.
With the recent stabilisation …