-
-
In the `_Allocate` function (the backend used by `std::allocator::allocate`):
https://github.com/microsoft/STL/blob/d6f9987d7ec694b8599fe21e87e3653c36566223/stl/inc/xmemory#L219-L238
we have som…
-
Currently only works with static allocations
-
The perf job that tracks gpu allocation can change significantly across jobs.
For example, it passes here: https://buildkite.com/clima/climaatmos-ci/builds/17742
It fails here: https://buildkite.c…
-
Hello,
Any plans on allowing more flexible support for custom heap allocations through bumpalo or the official WIP allocator API? It is a bummer that if you write your game's looping code using b…
-
Is there any chance of making `Bytes` support fallible allocations? e.g. `try_reserve()`? This [can be done on stable](https://docs.rs/fallible_collections/0.4.0/src/fallible_collections/vec.rs.html#4…
-
Unless I'm missing something in the documentation it seems that the default implementations (at least for PosteriorGP) are quite allocation heavy, e.g. when computing the mean/covariance of a GP at a …
-
The benchmark says a single run generates 16,000 allocations. That's going to be really slow.
Can we do anything to reduce the number of allocations?
-
### Problem Statement
For more advanced cost allocation, use cases. Provider driven allocations may be insufficient or may differ across provider. For larger enterprises where standardisation is impo…
-
There are three things to consider:
1. The total required size of an arena should be known beforehand.
2. All the data in an arena should be cleaned up at the same time.
3. It may impact multithr…