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Hi Jones,
Thank you for sharing the GitHub repository.
I'm quite new to the concept of Hand-Eye Calibration, even though I have a degree in Robotics Engineering.
Does your code include 3D dat…
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Original [issue 154](https://code.google.com/p/pychess/issues/detail?id=154) reported by [lobais](https://code.google.com/u/lobais/) 2007-02-22
This page: http://kd.lab.nig.ac.jp/chess/tablebases-onl…
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Thanks for making this project. I just came across and am really impressed with the code and the documentation. My head is spinning with projects I would like to try with it.
One question: how does…
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It's better to have a code library such as a .dll file for the interface to a Chess engine and connect to it with GDNative.
Golang bindings are available but the available code is no longer support…
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Create a way to start the engine and leave it running, waiting for commands.
In this state it should be able to receive FENs, along with either a search depth or a search time, and return the corre…
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I realize I have another issue, which is still getting done, but I saw some excerpts of _Ready Player Two_ posted and couldn't resist.
This will take an existing novel (current base material is the…
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Hi there.
Great extension, thanks for it.
I am trying to implement such that when the board is rendered it is rendered at the point of time suggested by the FEN. The code below isn't working. I just…
mlava updated
6 months ago
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Hi, I'm trying to implement the AI for the game 4 in a row, and I was wondering if we could use this algorithm as a reference https://github.com/marcomelilli/four-in-a-row-js-minimax
Thanks
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enpassant field needs to be behind the castling availability.
for me this worked:
```
def getFullFen(self):
return self.getFen() + ' ' + ('w ' if self.whiteToMove else 'b ') + (self.castli…
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Is this available or planned to be available at a later point as of now?